> For the complete documentation index, see [llms.txt](https://orange-lounge-smp.gitbook.io/orange-smp-wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://orange-lounge-smp.gitbook.io/orange-smp-wiki/custom-items/weapons.md).

# Weapons

### Overview

Weapons are a major part of combat progression.

They cover melee, ranged, magic, defensive, and skill-based playstyles.

Some weapons are simple damage upgrades.

Others add abilities, elemental effects, skill requirements, faction damage, or unique combat styles.

{% hint style="info" %}
The best weapon depends on where you fight.

A farming or aquatic weapon can beat a general combat weapon in its own content.
{% endhint %}

### Weapon categories

| Category                            | Combat Style                                           |
| ----------------------------------- | ------------------------------------------------------ |
| Swords                              | Balanced melee weapons for general combat              |
| Daggers                             | Fast melee weapons with quick attacks and burst damage |
| Greatswords                         | Heavy two-handed weapons with strong damage            |
| Greataxes                           | Slow, powerful melee weapons                           |
| Hammers and Maces                   | Heavy impact weapons with strong abilities             |
| Spears and Lances                   | Piercing melee weapons with reach and thrusting power  |
| Bows and Greatbows                  | Ranged archery weapons                                 |
| Crossbows and Muskets               | Heavy ranged weapons                                   |
| Staffs, Wands, and Tomes            | Magic and ability-based weapons                        |
| Shields                             | Defensive weapons used for protection and utility      |
| Whips, Katanas, and Special Weapons | Unique weapon styles with special uses                 |

### Choosing a weapon

Pick a weapon that matches how you like to fight.

| Playstyle      | Good Weapon Types                                                 |
| -------------- | ----------------------------------------------------------------- |
| Balanced melee | Swords                                                            |
| Fast attacks   | Daggers and katanas                                               |
| Heavy damage   | Greatswords, greataxes, hammers, maces                            |
| Ranged combat  | Bows, greatbows, crossbows, muskets                               |
| Magic combat   | Staffs, wands, tomes                                              |
| Defense        | Shields                                                           |
| Skill combat   | Weapons tied to Farming, Fishing, Foraging, Mining, or Excavation |

### End-game weapons

These are some of the strongest weapons to work toward.

| Weapon                      |               Requirement | Style                     |
| --------------------------- | ------------------------: | ------------------------- |
| Divine Blade                |              Fighting 100 | End-game sword            |
| Celestial Great Axe         |              Fighting 100 | End-game greataxe         |
| Holy Great Sword            |              Fighting 100 | End-game greatsword       |
| Eternium Greatsword         |              Fighting 100 | End-game greatsword       |
| Holy Staff                  |            Enchanting 100 | End-game magic staff      |
| Ares’ Spear                 |              Fighting 100 | End-game spear            |
| Artemis’ Crossbow           |               Archery 100 | End-game crossbow         |
| Apollo’s Greatbow           |               Archery 100 | End-game greatbow         |
| Mutagenic Great Bow         |               Farming 100 | End-game mutation bow     |
| Genesplitter Mace           |               Farming 100 | End-game mutation mace    |
| Scythe of the Final Harvest | Farming 100 / Fighting 70 | End-game farming weapon   |
| Mush Slicer                 |              Foraging 100 | End-game nature dagger    |
| Canopy Breaker Mace         |              Foraging 100 | End-game nature mace      |
| Jewel Piercer               |                Mining 100 | End-game mining dagger    |
| Starbound Tome              |            Excavation 100 | End-game excavation magic |
| Whispering Severer          |                Fishing 95 | End-game aquatic greataxe |
| Deepsea Reaver              | Fishing 100 / Fighting 45 | End-game aquatic sword    |

### Swords

Swords are the most balanced melee weapons.

They work well for general combat, dungeons, mobs, bosses, and progression.[Swords](https://app.gitbook.com/o/KZT9WQQwOjsBpc0oZfH1/s/ADMutWd5C4a1nW0PcvfX/~/edit/~/changes/29/custom-items/weapons#swords)

| Weapon              |  Requirement | Tier                   | Main Use                    |
| ------------------- | -----------: | ---------------------- | --------------------------- |
| Blacksmiths Sword   |   Fighting 1 | Common                 | Early fighting weapon       |
| Sharp Cutlass       |      Level 3 | Common                 | Early melee weapon          |
| The Soulstealer     |  Fighting 10 | Uncommon               | Early ability sword         |
| Soul Reaver         |  Fighting 15 | Rare                   | Early combat progression    |
| Abyssal Edge        |  Fighting 22 | Rare                   | Abyss-themed melee weapon   |
| Bone Reaper         |  Fighting 30 | Epic                   | PvE-focused sword           |
| Abyssal Shard Blade |  Fighting 40 | Epic                   | Stronger abyss melee weapon |
| Seablight Blade     |  Fighting 40 | Exotic                 | Aquatic damage weapon       |
| Amethyst Sword      |     Level 50 | Legendary              | Magic-focused sword         |
| Void Dragon Sword   |  Fighting 70 | Supercraft             | Void Dragon combat weapon   |
| Dark Knights Blade  |  Fighting 80 | Legendary              | Late-game melee weapon      |
| Phantom Scythe      |  Fighting 80 | Legendary / Supercraft | Shadow-style combat weapon  |
| Cyclone Blade       |  Fighting 90 | Legendary              | Wind and speed-themed sword |
| Divine Blade        | Fighting 100 | Mythical               | End-game melee weapon       |
| Splitbreaker        | Fighting 100 | Blackmarket            | High-tier special sword     |

### Skill swords

Some swords are tied to skill progression instead of only Fighting.

| Weapon             |              Requirement | Focus                       |
| ------------------ | -----------------------: | --------------------------- |
| Bloomcrystal Sword | Farming 20 / Fighting 10 | Farming combat              |
| Viridian Severer   |               Farming 70 | Mutation and farming combat |
| Mutant Butcherer   | Farming 50 / Fighting 25 | Pest damage                 |
| Vinyl Sword        |              Foraging 15 | Nature damage               |
| Mithral Sword      |  Mining 80 / Fighting 30 | Mining combat               |
| Wheatpiercer       | Farming 70 / Fighting 35 | Farming combat              |
| Ra’s Sunblade      |              Fighting 70 | Excavation-themed combat    |

### Daggers

Daggers are fast weapons built around quick hits, mobility, poison, or burst damage.

| Weapon               |  Requirement | Tier                  | Main Use               |
| -------------------- | -----------: | --------------------- | ---------------------- |
| Icicle Dagger        |   Fighting 8 | Supercraft            | Early ice dagger       |
| Dracula’s Dagger     |     Level 15 | Rare                  | Lifesteal-style dagger |
| Venom Split Dagger   |  Fighting 18 | Rare                  | Poison combat          |
| Voidfang Dagger      |  Fighting 22 | Rare                  | Void-themed fast melee |
| Poisonous Dagger     |     Level 32 | Legendary             | Poison damage          |
| Smoldering Dagger    |  Fighting 60 | Epic                  | Fire-themed dagger     |
| Umbral Dagger        |  Fighting 80 | Legendary             | Shadow damage          |
| Snapping Fang Dagger |   Fishing 60 | Epic                  | Aquatic combat         |
| Sporefang            |   Farming 60 | Epic / Forge          | Mutated farming dagger |
| Mush Slicer          | Foraging 100 | Mythical / Supercraft | End-game nature dagger |
| Jewel Piercer        |   Mining 100 | Mythical              | End-game mining dagger |

### Greatswords

Greatswords trade speed for heavier hits.

They fit slow, high-damage melee builds.

| Weapon                  |   Requirement | Tier      | Main Use                  |
| ----------------------- | ------------: | --------- | ------------------------- |
| Molten Blade            |    Fighting 3 | Common    | Early fire greatsword     |
| Two Handed Steel Sword  |       Level 2 | Uncommon  | Early heavy weapon        |
| Hardened Steel Claymore |      Level 13 | Rare      | Heavy melee progression   |
| Earthly Greatsword      |      Level 30 | Epic      | Earth-themed heavy weapon |
| Tidal Sword             |   Fighting 50 | Epic      | Water-themed combat       |
| Vapeorion               |    Fishing 20 | Legendary | Aquatic heavy weapon      |
| Ruined Greatsword       | Excavation 50 | Exotic    | Ancient digsite weapon    |
| Blackstone Colossus     |     Mining 80 | Legendary | Mining-themed greatsword  |
| Holy Great Sword        |  Fighting 100 | Mythical  | End-game holy weapon      |
| Eternium Greatsword     |  Fighting 100 | Mythical  | End-game heavy weapon     |

### Greataxes

Greataxes are heavy melee weapons with strong single hits.

They usually swing slower than swords.

| Weapon                |              Requirement | Tier                  | Main Use                  |
| --------------------- | -----------------------: | --------------------- | ------------------------- |
| Dredgecleaver         |              Fighting 45 | Exotic                | Aquatic damage            |
| The Haymaker          | Farming 45 / Fighting 20 | Epic / Supercraft     | Farming combat            |
| Caldera Cleaver       |              Fighting 60 | Epic / Supercraft     | Fire-themed heavy weapon  |
| Treant Axe            |              Foraging 60 | Epic / Supercraft     | Nature combat             |
| Void Dragon Great Axe |              Fighting 70 | Supercraft            | Void Dragon weapon        |
| Barbarian’s Greataxe  |                 Level 70 | Legendary             | Heavy melee damage        |
| Celestial Great Axe   |             Fighting 100 | Mythical / Supercraft | End-game heavy weapon     |
| Whispering Severer    |               Fishing 95 | Mythical / Supercraft | End-game aquatic greataxe |

### Hammers and maces

Hammers and maces are impact weapons.

They are usually slow, heavy, and built around strong hits or special effects.

| Weapon              |              Requirement | Tier                   | Main Use                 |
| ------------------- | -----------------------: | ---------------------- | ------------------------ |
| Heavy Hammer        |                 Level 10 | Rare                   | Early heavy weapon       |
| Cavern Hammer       |  Mining 20 / Fighting 10 | Rare                   | Mining combat            |
| Resonance Hammer    |              Fighting 40 | Epic                   | Shockwave-style combat   |
| Depthshatter Mace   |  Fishing 73 / Agility 35 | Legendary              | Aquatic heavy weapon     |
| Obelisk’s Judgement |               Agility 70 | Legendary              | Ancient heavy weapon     |
| Nightmare Mace      | Agility 80 / Fighting 80 | Legendary / Supercraft | Dark heavy weapon        |
| Sun Scarab Hammer   |            Excavation 85 | Legendary / Supercraft | Ancient solar weapon     |
| Genesplitter Mace   |              Farming 100 | Mythical / Forge       | End-game mutation weapon |
| Canopy Breaker Mace |             Foraging 100 | Mythical / Supercraft  | End-game nature mace     |
| Celestial Mace      |              Agility 100 | Mythical               | End-game heavy weapon    |

### Spears and lances

Spears and lances are piercing weapons with reach and thrusting focus.

| Weapon                 |              Requirement | Tier                  | Main Use              |
| ---------------------- | -----------------------: | --------------------- | --------------------- |
| Sharp Spear            |                  Level 5 | Uncommon              | Early spear           |
| Fire Greatlance        |               Fighting 5 | Common                | Early fire lance      |
| Leviathan Tipped Lance |               Fighting 7 | Common                | Early aquatic lance   |
| Sunseal Lance          |            Excavation 10 | Exotic                | Ancient digsite lance |
| Prismalight Trident    |               Archery 10 | Uncommon              | Light-themed trident  |
| Fishing Spear          |               Fishing 10 | Common                | Fishing combat        |
| Atlas’s Trident        |              Fighting 50 | Epic / Supercraft     | Strong trident        |
| Riptide Lance          | Fishing 65 / Fighting 60 | Legendary             | Aquatic lance         |
| Ares’ Spear            |             Fighting 100 | Mythical / Supercraft | End-game spear        |

### Halberds

Halberds mix reach and heavy damage.

They sit between spears and heavy melee weapons.

| Weapon                      |               Requirement | Tier                  | Main Use                |
| --------------------------- | ------------------------: | --------------------- | ----------------------- |
| Double or Nothing           |                  Level 10 | Special               | Risk-based halberd      |
| Brave’s Halberd             |                      None | Rare                  | Mid-game halberd        |
| Witherbone Halberd          |               Fighting 30 | Epic                  | Wither-themed combat    |
| Crystallis Halberd          |               Foraging 40 | Epic / Supercraft     | Crystal forest weapon   |
| Relic Halberd               |             Excavation 40 | Exotic                | Ancient relic weapon    |
| Froststorm Halberd          |               Fighting 50 | Epic                  | Ice combat              |
| Earthsplitter               |                 Mining 60 | Epic                  | Mining combat           |
| Breeze Halberd              |               Fighting 90 | Legendary             | Wind combat             |
| Scythe of the Final Harvest | Farming 100 / Fighting 70 | Mythical / Supercraft | End-game farming weapon |

### Katanas

Katanas are fast melee weapons focused on clean strikes, mobility, and themed effects.

| Weapon            |              Requirement | Tier       | Main Use               |
| ----------------- | -----------------------: | ---------- | ---------------------- |
| Flowing Katana    |                  Level 4 | Rare       | Early katana           |
| Master’s Katana   |                 Level 20 | Epic       | Stronger katana        |
| Echoveil Katana   |              Fighting 40 | Epic       | Echo-themed combat     |
| Geode Saber       |                Mining 50 | Epic       | Mining combat          |
| Amberleaf Katana  |              Foraging 70 | Supercraft | Nature katana          |
| Tidal Katana      | Fishing 70 / Fighting 45 | Legendary  | Aquatic katana         |
| Cloud Katana      |              Fighting 90 | Legendary  | Wind-themed katana     |
| Ceremonial Katana |            Excavation 60 | Exotic     | Ancient digsite katana |

### Bows

Bows are ranged weapons for archery builds.

Some are direct ranged upgrades.

Others are built around specific elements or skill paths.

| Weapon            |   Requirement | Tier                   | Main Use              |
| ----------------- | ------------: | ---------------------- | --------------------- |
| Marking Bow       |    Archery 10 | Uncommon               | Early archery weapon  |
| Umbral Longbow    |    Archery 22 | Rare                   | Shadow ranged weapon  |
| Hell Bow          |    Archery 30 | Epic / Supercraft      | Fire ranged weapon    |
| Pharaoh’s Bow     | Excavation 70 | Legendary / Supercraft | Ancient ranged weapon |
| Tempest Bow       |    Archery 90 | Legendary              | Wind ranged weapon    |
| Twisted Vinyl Bow |   Foraging 90 | Mythical / Supercraft  | Nature ranged weapon  |

### Greatbows

Greatbows are heavier ranged weapons built for stronger shots.

They are usually a late-game archery choice.

| Weapon                | Requirement | Tier                   | Main Use                  |
| --------------------- | ----------: | ---------------------- | ------------------------- |
| Slifer’s Fury         |  Archery 70 | Legendary / Supercraft | High-power ranged weapon  |
| Void Dragon Great Bow |  Archery 70 | Supercraft             | Void Dragon ranged weapon |
| Stormforce            |  Fishing 80 | Legendary / Supercraft | Aquatic storm bow         |
| Apollo’s Greatbow     | Archery 100 | Mythical / Supercraft  | End-game archery weapon   |
| Mutagenic Great Bow   | Farming 100 | Mythical / Forge       | End-game mutation bow     |

### Crossbows and muskets

Crossbows and muskets are heavy ranged weapons.

They usually hit harder than bows and often feel slower.

| Weapon            |             Requirement | Tier                  | Main Use                    |
| ----------------- | ----------------------: | --------------------- | --------------------------- |
| Medieval Crossbow |              Archery 15 | Rare / Supercraft     | Early crossbow              |
| Hand Gun          |                Level 20 | Rare                  | Firearm-style ranged weapon |
| Ashpiercer        |             Fighting 60 | Epic / Supercraft     | Fire ranged weapon          |
| Artemis’ Crossbow |             Archery 100 | Mythical / Supercraft | End-game crossbow           |
| Makeshift Musket  |                 Level 8 | Rare                  | Early musket                |
| Sniper Rifle      |                Level 35 | Epic                  | Long-range weapon           |
| Water Gun         | Fishing 60 / Archery 30 | Epic                  | Aquatic ranged weapon       |

### Magic weapons

Magic weapons include staffs, wands, tomes, staves, and greatstaffs.

They focus on spell effects, elemental damage, magic scaling, or utility.

#### Staffs and wands

| Weapon            |    Requirement | Tier                   | Main Use                   |
| ----------------- | -------------: | ---------------------- | -------------------------- |
| Wand              |        Level 1 | Starter                | Basic magic weapon         |
| Spellcaster Wand  |        Level 1 | Uncommon               | Early caster weapon        |
| Earth Staff       |     Fighting 6 | Common / Supercraft    | Earth magic                |
| Lightning Staff   |        Level 3 | Seasonal               | Lightning magic            |
| Mana Staff        |       Level 15 | Seasonal               | Mana-focused magic         |
| Abyssal Wand      |  Enchanting 22 | Rare                   | Abyss magic                |
| Void Staff        |       Level 40 | Seasonal               | Void magic                 |
| Atem’s Crook      |  Enchanting 70 | Legendary              | Ancient magic              |
| Tempest Staff     |    Fighting 90 | Legendary              | Wind magic                 |
| Holy Staff        | Enchanting 100 | Mythical / Supercraft  | End-game holy magic        |
| Heart of the Mine |      Mining 90 | Legendary / Supercraft | Mining-themed magic weapon |
| Starbound Tome    | Excavation 100 | Mythical / Supercraft  | End-game excavation magic  |

#### Special magic items

| Weapon              | Tier                     | Main Use                  |
| ------------------- | ------------------------ | ------------------------- |
| Charged Wind Charge | Blackmarket / Supercraft | Wind utility weapon       |
| Warden Horn         | Blackmarket / Supercraft | Heavy sound-based utility |
| Orbital Strike Wand | Blackmarket              | Powerful special magic    |
| Underworld Staff    | Blackmarket              | Underworld combat         |
| Flamethrower        | Blackmarket              | Fire damage               |

### Shields

Shields are defensive weapons.

They are useful when you want more protection, blocking power, or defensive utility.

| Shield                    | Requirement | Tier                     | Main Use                 |
| ------------------------- | ----------: | ------------------------ | ------------------------ |
| Adventurer’s Shield       |   Defense 5 | Common / Supercraft      | Early defensive shield   |
| Absorbing Shield          |   Defense 6 | Seasonal                 | Absorption-style defense |
| Obsidian Shield           |        None | Uncommon                 | General defense          |
| Houndfire Shield          |  Defense 30 | Rare                     | Fire-themed protection   |
| Supreme Shield            |  Defense 30 | Seasonal                 | Stronger defense         |
| Tidemourne                |  Defense 50 | Epic                     | Aquatic defense          |
| Abyssal Shield            |        None | Very Rare                | Abyss protection         |
| Shield of the Sun         |    Level 25 | Magical                  | Sun-themed defense       |
| Shield of Invulnerability | Blackmarket | Special defensive shield |                          |

### Whips and special weapons

These weapons have unique attack styles or special uses.

| Weapon                    |  Requirement | Tier                | Main Use                   |
| ------------------------- | -----------: | ------------------- | -------------------------- |
| Water Whip                |    Fishing 4 | Uncommon            | Early fishing combat       |
| Wind Whip                 |     Level 10 | Seasonal            | Wind-themed whip           |
| Dustbound Whip            | Excavation 3 | Exotic              | Ancient digsite whip       |
| Sea Shell                 |    Fishing 6 | Common / Supercraft | Music-style fishing weapon |
| Crystal Hymn              |  Foraging 60 | Epic / Supercraft   | Nature music weapon        |
| Hymn of the Hollow Depths |    Mining 70 | Epic / Supercraft   | Mining music weapon        |
| Melody of the High Seas   |   Fishing 70 | Epic                | Fishing music weapon       |

### Skill-based weapons

Many weapons are designed around specific skills, not just Fighting.

| Skill      | Example Weapons                                                                                                                                                    |
| ---------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Farming    | Bloomcrystal Sword, The Haymaker, Viridian Severer, Mutant Butcherer, Sporefang, Wheatpiercer, Scythe of the Final Harvest, Mutagenic Great Bow, Genesplitter Mace |
| Fishing    | Water Whip, Fishing Spear, Vapeorion, Tidal Katana, Riptide Lance, Stormforce, Deepsea Reaver, Whispering Severer                                                  |
| Foraging   | Vinyl Sword, Crystallis Halberd, Treant Axe, Amberleaf Katana, Twisted Vinyl Bow, Mush Slicer, Canopy Breaker Mace                                                 |
| Mining     | Cavern Hammer, Veinbreaker, Geode Saber, Earthsplitter, Tungsten Long Sword, Blackstone Colossus, Mithral Sword, Jewel Piercer, Heart of the Mine                  |
| Excavation | Dustbound Whip, Sunseal Lance, Relic Halberd, Ruined Greatsword, Ceremonial Katana, Pharaoh’s Bow, Sun Scarab Hammer, Starbound Tome                               |
| Archery    | Marking Bow, Umbral Longbow, Hell Bow, Slifer’s Fury, Tempest Bow, Apollo’s Greatbow, Artemis’ Crossbow                                                            |
| Magic      | Wands, Staffs, Tomes, Staves, Holy Staff, Tempest Staff, Starbound Tome                                                                                            |

### Notes

Some weapons are broad combat upgrades.

Others are strongest inside one skill path, biome, or enemy theme.

Aquatic weapons usually perform best in fishing and ocean content.

Nature weapons fit forest and foraging content.

Mutation weapons are strongest for [Mutation's](/orange-smp-wiki/areas/farmlands/mutations.md) and Farmlands progression.


---

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