> For the complete documentation index, see [llms.txt](https://orange-lounge-smp.gitbook.io/orange-smp-wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://orange-lounge-smp.gitbook.io/orange-smp-wiki/custom-items/equipment.md).

# Equipment

### Overview

Equipment items go in your `/equipment` menu.

They do not replace your armor or weapon.

They add extra stats, passive effects, skill bonuses, elemental power, and utility.

You can equip different item types across page 1 and page 2 of `/equipment`.

{% hint style="info" %}
Equipment is a major part of progression.

A strong setup can change your build even if your weapon and armor stay the same.
{% endhint %}

### Equipment item types

| Type      | What It Usually Does                                                            |
| --------- | ------------------------------------------------------------------------------- |
| Amulets   | Strong passive bonuses, skill stats, health, mana, damage, defense, or utility  |
| Artifacts | Powerful progression items with unique stats, effects, or skill-focused bonuses |
| Bracelets | Extra combat, gathering, movement, luck, or skill bonuses                       |
| Gloves    | Combat, farming, fishing, mining, foraging, excavation, or mutation bonuses     |
| Ornaments | Smaller stat items tied to a skill, area, or progression path                   |
| Runes     | Elemental damage, elemental defense, weaknesses, or merged rune effects         |

### How equipment works

Equipment lets you tune your build around a goal.

That can mean more damage, better survivability, faster gathering, or stronger elemental bonuses.

| Stat Type | Examples                                                                      |
| --------- | ----------------------------------------------------------------------------- |
| Combat    | PvE damage, PvP damage, weapon damage, magic damage, crit chance, crit damage |
| Defense   | Health, toughness, damage reduction, block rating, knockback resistance       |
| Skills    | Farming, Mining, Fishing, Foraging, Excavation, Alchemy, Enchanting, Agility  |
| Gathering | Luck, fortune, XP, magnet chance, harvest speed, brush speed, mining speed    |
| Movement  | Speed, jump strength, dodge, fall damage reduction                            |
| Elements  | Fire, Ice, Water, Thunder, Wind, Earth, Darkness, Light                       |
| Utility   | Mana, cooldown reduction, lifesteal, spell vampirism, interaction range       |

### Best equipment by goal

| Goal               | Good Equipment Types                                                                                    |
| ------------------ | ------------------------------------------------------------------------------------------------------- |
| More Farming Drops | Farming Amulets, Farming Bracelets, Farming Gloves, Farming Artifacts, Ornaments                        |
| Crop Mutations     | Mutation Amulets, Mutation Gloves, Mutation Artifacts, Mutation Ornaments                               |
| Pest Damage        | Pest Artifacts, Farming Gloves, Apex-style farming equipment                                            |
| Better Fishing     | Fishing Amulets, Fishing Bracelets, Fishing Gloves, Fishing Artifacts, Fishing Ornaments                |
| Better Mining      | Mining Amulets, Mining Bracelets, Mining Gloves, Mining Artifacts, Mining Ornaments                     |
| Better Foraging    | Foraging Amulets, Foraging Bracelets, Foraging Gloves, Foraging Artifacts, Foraging Ornaments           |
| Better Excavation  | Excavation Amulets, Excavation Bracelets, Excavation Gloves, Excavation Artifacts, Excavation Ornaments |
| Better Combat      | Combat Artifacts, Combat Gloves, Runes, defensive amulets                                               |
| More Survivability | Health amulets, defensive bracelets, defensive artifacts, defensive runes                               |
| Elemental Builds   | Offensive, Defensive, Pure, and Merged Runes                                                            |

### Amulets

Amulets usually give the strongest passive bonuses.

Some are general-purpose.

Others are built for one skill or one content path.

#### General amulets

| Amulet                 |                  Requirement | Main Focus                                   |
| ---------------------- | ---------------------------: | -------------------------------------------- |
| Amulet Of The Sorcerer |                 Enchanting 5 | Wisdom                                       |
| Amulet of Immunity     |                    Defense 5 | Blocking and defense                         |
| Mirage Amulet          |                Enchanting 25 | Dodge and movement                           |
| Healers Amulet         |                   Alchemy 30 | Health and lifesteal                         |
| Siphon Amulet          |                   Alchemy 40 | Lifesteal and spell vampirism                |
| Void Pendant           |                Enchanting 20 | Mana and health                              |
| Chain of the Damned    |                   Defense 45 | Resistance and blocking                      |
| Aqua Amulet            |                   Alchemy 50 | Water utility and fire protection            |
| Inferno Amulet         |                   Defense 60 | Fire protection, magic damage, PvE damage    |
| Amulet of Ma’at        |                   Defense 71 | Late-game defense utility                    |
| Amulet of Darkness     |                   Defense 80 | Health, mana, blocking, knockback protection |
| Heaven’s Radiance      | Enchanting 100 / Alchemy 100 | End-game damage, defense, health, mana       |

#### Fishing amulets

These amulets improve fishing, sea content, oxygen, movement, and aquatic combat.

| Amulet               | Requirement | Main Focus                                                  |
| -------------------- | ----------: | ----------------------------------------------------------- |
| Sea Amulet           |  Fishing 12 | Early fishing and oxygen                                    |
| Tidal Emblem         |  Fishing 24 | Fishing XP, health, mana, water movement                    |
| Wave Amulet          |  Fishing 40 | Fishing fortune, health, mana, oxygen                       |
| Deep Amulet          |  Fishing 55 | Sea creature luck, mana, health                             |
| Starfall Talisman    |  Fishing 66 | Mana, fishing XP, crit stats                                |
| Moon Charm           |  Fishing 72 | Fishing fortune, health, mana, protection                   |
| Mystic Compass       |  Fishing 84 | Fishing luck, fishing speed, auto pickup, sea creature luck |
| Forgotten Kelp Relic |  Fishing 91 | Aquatic damage, skill damage, fishing fortune               |

#### Farming amulets

These amulets improve farming luck, farming fortune, growth, replanting, and mutation stats.

| Amulet                | Requirement | Main Focus                                                |
| --------------------- | ----------: | --------------------------------------------------------- |
| Farmer’s Necklace     |   Farming 3 | Early farming utility                                     |
| Field Amulet          |  Farming 10 | Farming fortune and health                                |
| Dew Pendant           |  Farming 28 | Growth speed, farming luck, mana regeneration             |
| Wildward Amulet       |  Farming 52 | Growth radius, replant chance, farming luck               |
| Mutation Heart Amulet |  Farming 70 | Crop mutation chance and mutation fortune                 |
| Sunwarden Pendant     |  Farming 76 | Farming fortune, farming luck, harvest speed              |
| Mythic Orchard Amulet |  Farming 91 | High farming luck, fortune, replanting, growth speed      |
| Bloomshift Amulet     | Farming 100 | End-game mutation chance, mutation fortune, growth, speed |

#### Foraging amulets

These amulets improve foraging stats, chop speed, nature damage, and forest combat.

| Amulet              | Requirement | Main Focus                                  |
| ------------------- | ----------: | ------------------------------------------- |
| Pale Chain          | Foraging 11 | Early foraging and PvP damage               |
| Silver Pendant      | Foraging 40 | Weapon damage, nature damage, foraging luck |
| Wild Necklace       | Foraging 72 | High foraging luck and combat stats         |
| Pale Crystal Amulet | Foraging 75 | Health, mana, PvE damage, chop speed        |
| Rootbound Amulet    | Foraging 96 | End-game foraging combat stats              |

#### Excavation amulets

These amulets improve archaeology, brush speed, relic hunting, and excavation combat.

| Amulet        |   Requirement | Main Focus                                 |
| ------------- | ------------: | ------------------------------------------ |
| Sand Charm    | Excavation 15 | Archaeology luck and brush speed           |
| Temple Amulet | Excavation 65 | Archaeology luck, fortune, skill damage    |
| Burial Amulet | Excavation 99 | End-game archaeology and excavation combat |

#### Mining amulets

These amulets improve mining luck, mining fortune, XP, defense, and cavern damage.

| Amulet                | Requirement | Main Focus                                 |
| --------------------- | ----------: | ------------------------------------------ |
| Ironchain Amulet      |   Mining 20 | Mining luck and defense                    |
| Emerald Fault Pendant |   Mining 42 | Mining XP, mining luck, regeneration       |
| Mithral Pendant       |   Mining 76 | Mining luck, mining fortune, cavern damage |
| Voidvein Amulet       |   Mining 98 | End-game mining luck, fortune, XP, mana    |

### Bracelets

Bracelets usually add movement, combat, defense, or gathering bonuses.

They are easy to build around because many of them focus on one clear job.

#### General bracelets

| Bracelet            |    Requirement | Main Focus                             |
| ------------------- | -------------: | -------------------------------------- |
| Speed Charm         |           None | Speed                                  |
| Undead Bracelet     |           None | Undead damage                          |
| Blood Bracelet      |     Alchemy 25 | Health, lifesteal, spell vampirism     |
| Darkness Bracelet   |     Defense 30 | Darkness, speed, defense, dodge        |
| Obsidian Shackles   |     Defense 40 | Heavy protection and damage reduction  |
| Shadowbind Bracelet |     Agility 80 | PvE damage, defense, speed             |
| Tempest Wristlet    |     Agility 90 | Speed, sweeping damage, dodge cooldown |
| Cyclone Armlet      |     Agility 90 | Dodge, PvE damage, movement            |
| Celestial Band      | Enchanting 100 | Luck, wisdom, crit stats, skill crit   |
| The Updraft         |           None | Double jump                            |

#### Fishing bracelets

| Bracelet           | Requirement | Main Focus                                     |
| ------------------ | ----------: | ---------------------------------------------- |
| Sea Bracelet       |  Fishing 15 | Water movement                                 |
| Guard Bracelet     |  Fishing 28 | Sea creature luck and protection               |
| Lost Siren Trinket |  Fishing 38 | Fishing XP, fishing luck, water movement       |
| Tidecaller Cuff    |  Fishing 51 | Conduit power                                  |
| Deep Bracelet      |  Fishing 60 | Fishing fortune, luck, mana, health            |
| Ruddy Coral Chain  |  Fishing 63 | Mana, PvE protection, fishing luck             |
| Gorgen Bangle      |  Fishing 70 | Health, defense, water movement                |
| Songbrace          |  Fishing 78 | Mana, fishing XP, fishing luck                 |
| Reefbound          |  Fishing 87 | Aquatic damage, sea creature luck, auto pickup |
| Leviathan Shackle  |  Fishing 96 | Aquatic damage, weapon damage, fishing fortune |

#### Farming bracelets

| Bracelet            | Requirement | Main Focus                                |
| ------------------- | ----------: | ----------------------------------------- |
| Moss Wrap           |   Farming 6 | Farming luck and health                   |
| Seedwarden Cuff     |  Farming 18 | Crop magnet and farming fortune           |
| Daybreak Bangle     |  Farming 30 | Growth speed, farming XP, health          |
| Grovekeeper Wrap    |  Farming 50 | Growth radius, replanting, farming luck   |
| Overgrown Gene Cuff |  Farming 66 | Mutation chance, harvest area, replanting |
| Pestward Chain      |  Farming 66 | Pest combat and farming utility           |
| Twisted Pollen      |  Farming 74 | Mutation and farming support              |
| Vinebound Royalty   |  Farming 82 | Farming fortune, luck, growth speed       |
| Vinewarp Bracelet   |  Farming 86 | Mutation chance, mutation fortune, growth |
| Harvest Chain       |  Farming 95 | End-game farming luck and fortune         |

#### Foraging bracelets

| Bracelet       | Requirement | Main Focus                                  |
| -------------- | ----------: | ------------------------------------------- |
| Birch Bangle   | Foraging 10 | Foraging luck and fortune                   |
| Amber Wrap     | Foraging 35 | Weapon damage, nature damage, foraging luck |
| Spirit Wrap    | Foraging 65 | Foraging combat and luck                    |
| Sporebind Cuff | Foraging 65 | Health, PvE damage, cooldown reduction      |
| Grove Bind     | Foraging 95 | End-game foraging combat stats              |

#### Excavation bracelets

| Bracelet         |   Requirement | Main Focus                             |
| ---------------- | ------------: | -------------------------------------- |
| Clay Bangle      |  Excavation 7 | Excavation luck and digging speed      |
| Redband Bracelet | Excavation 55 | Archaeology luck, fortune, brush speed |
| Royal Cuff       | Excavation 94 | Late-game archaeology stats            |

#### Mining bracelets

| Bracelet               | Requirement | Main Focus                               |
| ---------------------- | ----------: | ---------------------------------------- |
| Redstone Wristlink     |   Mining 18 | Mining magnet and cooldown reduction     |
| Gilded Cuff            |   Mining 38 | Mining luck, fortune, XP                 |
| Tungsten Load Bracelet |   Mining 58 | Mining fortune, magnet, defense          |
| Cavernshift Bracelet   |   Mining 90 | End-game mining luck, fortune, XP, speed |

### Gloves

Gloves are direct power pieces for combat and gathering.

Many glove lines add the most focused bonuses for one activity.

#### Combat gloves

| Gloves               |                   Requirement | Main Focus                                  |
| -------------------- | ----------------------------: | ------------------------------------------- |
| Berserker's Gloves   |                    Fighting 8 | Speed, crit damage, health, toughness       |
| Gloves of FrostFlame |   Enchanting 15 / Fighting 15 | Fire protection                             |
| Voided Gloves        |                   Fighting 20 | PvE damage and strength                     |
| Voidbound Gauntlets  |                   Fighting 30 | Weapon damage, crit chance, blocking        |
| Devil's Gloves       |                   Fighting 40 | Weapon damage, strength, crit chance        |
| Tidegrasp Gauntlets  |                   Fighting 57 | Combat utility                              |
| Molten Vambrace      |                   Fighting 68 | Combat utility                              |
| Grimshadow Gauntlets |                   Fighting 80 | PvE and projectile protection               |
| Gust Gloves          |                    Defense 90 | Defense, physical damage, sweeping damage   |
| Heavenborn Gauntlets | Enchanting 100 / Fighting 100 | End-game parry, damage, strength, toughness |

#### Fishing gloves

| Gloves             | Requirement | Main Focus                                |
| ------------------ | ----------: | ----------------------------------------- |
| Seabound Gloves    |   Fishing 5 | Fishing luck and water movement           |
| Fishing Gloves     |   Fishing 8 | Fishing fortune and protection            |
| Hook Gloves        |  Fishing 20 | Aquatic damage and weapon damage          |
| Deep Gloves        |  Fishing 33 | Sea creature luck and aquatic damage      |
| Leviathan Gloves   |  Fishing 46 | Aquatic damage, weapon damage, defense    |
| Tidebreaker Gloves |  Fishing 67 | Fishing luck, crit chance, aquatic damage |
| Abyss Gauntlets    |  Fishing 86 | High aquatic damage and protection        |

#### Farming gloves

| Gloves                 | Requirement | Main Focus                                      |
| ---------------------- | ----------: | ----------------------------------------------- |
| Farmer's Delight       |   Farming 7 | Early farming utility                           |
| Harvester Gloves       |  Farming 20 | Farming fortune, crop magnet, harvest speed     |
| Thornkeeper Gloves     |  Farming 42 | Harvest speed, farming luck, combat             |
| Grafted Gauntlets      |  Farming 62 | Mutation chance, harvest area, farming XP       |
| Grovehand Gloves       |  Farming 72 | Farming luck, fortune, growth radius            |
| Genesplitter Gauntlets |  Farming 82 | Mutation chance, mutation fortune, harvest area |
| Champion Reaper Gloves |  Farming 99 | End-game farming stats                          |
| Spliced Harvest Gloves | Farming 100 | Mutation stats and special combat utility       |

#### Foraging gloves

| Gloves                | Requirement | Main Focus                               |
| --------------------- | ----------: | ---------------------------------------- |
| Oaken Gloves          | Foraging 12 | Early foraging combat                    |
| Thorn Mitts           | Foraging 44 | Weapon damage, crit power, foraging luck |
| Dusk Grips            | Foraging 68 | Nature damage and foraging combat        |
| Crystal Cutter Gloves | Foraging 90 | Crystal Mush and foraging combat         |
| Primal Gauntlets      | Foraging 98 | End-game foraging combat stats           |

#### Excavation gloves

| Gloves             |   Requirement | Main Focus                              |
| ------------------ | ------------: | --------------------------------------- |
| Dusted Gloves      | Excavation 25 | Excavation luck, fortune, magnet chance |
| Relic Gloves       | Excavation 80 | Archaeology luck, fortune, brush speed  |
| Brushmaster Gloves | Excavation 96 | End-game archaeology stats              |

#### Mining gloves

| Gloves                | Requirement | Main Focus                               |
| --------------------- | ----------: | ---------------------------------------- |
| Coppergrip Gloves     |    Mining 5 | Mining fortune and magnet chance         |
| Ironclad Miner Gloves |   Mining 32 | Mining luck, fortune, block power        |
| Mithral Drill Gloves  |   Mining 84 | High mining luck, fortune, magnet chance |

### Ornaments

Ornaments are smaller equipment pieces with focused bonuses.

They are often tied to one skill, one progression path, or one late-game niche.

Ornaments stay inside your inventory.

| Ornament               |        Requirement | Main Focus                        |
| ---------------------- | -----------------: | --------------------------------- |
| Book of Strength       | Warrior / Level 15 | Strength-style combat             |
| Jewel of the Deep      |               None | Deep sea progression              |
| Salty Blessing         |         Fishing 15 | Early fishing                     |
| Drift Lantern          |         Fishing 88 | Late-game fishing                 |
| Tidal Ascension        |         Fishing 99 | End-game fishing                  |
| Fieldshine             |         Farming 40 | Farming support                   |
| Royal Harvest          |         Farming 80 | Late-game farming                 |
| Ascendant Orchard      |        Farming 100 | End-game farming                  |
| Bloomrot Ornament      |         Farming 54 | Crop mutation support             |
| Twisted Pollen         |         Farming 74 | Mutation and farming support      |
| Mutagenic Shine        |         Farming 94 | High mutation support             |
| Acorn Charm            |        Foraging 25 | Early foraging                    |
| Petal Trinket          |        Foraging 60 | Foraging support                  |
| Warped Sigil           |        Foraging 90 | Late-game foraging                |
| Mushroomglass Charm    |        Foraging 50 | Mushroom and foraging progression |
| Fossil Mark            |      Excavation 30 | Excavation support                |
| Mud Seal               |      Excavation 70 | Late excavation                   |
| Cryptic Ornament       |      Excavation 96 | End-game excavation               |
| Cavern Spark Ornament  |          Mining 52 | Mining support                    |
| Diamond Prism Ornament |          Mining 94 | End-game mining                   |

### Artifacts

Artifacts are flexible equipment pieces.

Some are simple early boosts.

Others are core late-game progression items.

#### General combat and utility artifacts

| Artifact           | Requirement | Main Focus                              |
| ------------------ | ----------: | --------------------------------------- |
| Gambler's Dice     |        None | Luck                                    |
| Luck Charm         |   Alchemy 2 | Luck                                    |
| Butcher's Knife    |  Fighting 2 | PvE damage                              |
| Symbol Of Strength |   Defense 5 | Strength                                |
| Scouts Knife       | Fighting 10 | PvE damage and protection               |
| Adventurers Relic  | Fighting 16 | Health, mana, PvE damage, undead damage |
| Riftstep Relic     |  Agility 25 | Dodge and movement                      |
| Heart of Silence   | Fighting 40 | Combat utility                          |
| Infernal Heart     | Fighting 40 | Health, strength, spell vampirism       |
| Pit Fiend's Eye    |  Alchemy 45 | Magic damage and crit stats             |
| Eye of the Tempest |  Agility 90 | Dodge, movement, cooldowns              |
| Divine Ward        |        None | High protection and blocking            |
| Divine Blessing    | Alchemy 100 | Health, mana, spell vampirism           |
| Celestial Grace    | Alchemy 100 | Protection and defensive effects        |

#### Fishing artifacts

| Artifact           | Requirement | Main Focus                                 |
| ------------------ | ----------: | ------------------------------------------ |
| Tidal Pearl        |   Fishing 2 | Early underwater utility                   |
| Siren Pearl        |  Fishing 10 | Fishing XP and oxygen                      |
| Fisky              |  Fishing 17 | Fishing luck, health, PvE damage           |
| Abyss Charm        |  Fishing 31 | Fishing fortune and sea creature luck      |
| Sharksky           |  Fishing 44 | Fishing luck, sea creature luck, health    |
| Tidal Token        |  Fishing 50 | Fishing XP, fortune, sea creature luck     |
| Tidal Conflux      |  Fishing 50 | Dolphin's Grace and water utility          |
| Conduit of Tides   |  Fishing 50 | Water breathing and interaction range      |
| Maelstrom Core     |  Fishing 55 | Water and fire protection                  |
| Mystic Tide Orb    |  Fishing 61 | Fishing fortune, luck, aquatic damage      |
| Mermaid Kiss       |  Fishing 65 | Fishing XP, auto pickup, sea creature luck |
| Abyss Conch        |  Fishing 69 | Advanced fishing support                   |
| Storm Reel         |  Fishing 73 | Late-game fishing support                  |
| Kraken Sigil       |  Fishing 77 | Aquatic combat and fishing                 |
| Pearl Crown        |  Fishing 82 | High-tier fishing support                  |
| Behemoth Wakestone |  Fishing 95 | End-game ocean progression                 |
| Drowned Halo       | Fishing 100 | End-game fishing and aquatic power         |

#### Farming progression artifacts

| Artifact          | Requirement | Main Focus                             |
| ----------------- | ----------: | -------------------------------------- |
| Seedling Sigil    |   Farming 1 | Early farming                          |
| Field Spirit      |   Farming 8 | Farming support                        |
| Nether Jelly      |  Farming 17 | Farming luck, fortune, fire protection |
| Dew Chant         |  Farming 16 | Farming progression                    |
| Greenward Pole    |  Farming 24 | Farming support                        |
| Raincall Relic    |  Farming 34 | Growth and farming boosts              |
| Harvest Idol      |  Farming 44 | Farming luck and fortune               |
| Grovebound Seal   |  Farming 54 | Farming support                        |
| Pestbane Idol     |  Farming 64 | Pest and farming progression           |
| Earthsong Crest   |  Farming 74 | Late farming support                   |
| Meadow Sovereign  |  Farming 84 | High-tier farming                      |
| Orchard Myth      |  Farming 93 | End-game farming                       |
| Ascendant Harvest | Farming 100 | End-game farming progression           |

#### Pest artifacts

| Artifact               | Requirement | Main Focus           |
| ---------------------- | ----------: | -------------------- |
| Pesting Charm          |  Farming 10 | Pest damage          |
| Miteward Talisman      |  Farming 20 | Pest damage          |
| Cropbug Idol           |  Farming 30 | Pest damage          |
| Sporeward Relic        |  Farming 40 | Pest damage          |
| Blightbane Charm       |  Farming 50 | Pest damage          |
| Rootguard Totem        |  Farming 60 | Pest damage          |
| Hivebreaker Sigil      |  Farming 70 | Pest damage          |
| Pest Hunter Relic      |  Farming 80 | Pest damage          |
| Vermin Crown of Thorns |  Farming 90 | High pest damage     |
| Pestbane Heart         | Farming 100 | End-game pest damage |

#### Mutation artifacts

| Artifact                | Requirement | Main Focus                  |
| ----------------------- | ----------: | --------------------------- |
| Mutated Seed Relic      |  Farming 50 | Mutation chance and farming |
| Unstable Harvest Relic  |  Farming 78 | Mutation chance and fortune |
| Mutagenic Bloom Core    |  Farming 90 | Mutation combat utility     |
| Ascendant Mutation Core |  Farming 98 | End-game mutation stats     |

#### Foraging artifacts

| Artifact           |  Requirement | Main Focus                            |
| ------------------ | -----------: | ------------------------------------- |
| Pale Sigil         |   Foraging 1 | Early foraging                        |
| Barken Symbol      |   Foraging 8 | Foraging support                      |
| Wild Mark          |  Foraging 18 | Foraging progression                  |
| Amber Idol         |  Foraging 30 | Nature damage and foraging            |
| Crystalroot Relic  |  Foraging 30 | Crystal forest progression            |
| Silver Charm       |  Foraging 42 | Foraging combat                       |
| Shadow Relic       |  Foraging 55 | Foraging combat and utility           |
| Sporeshard Lantern |  Foraging 55 | Mushroom and crystal mush progression |
| Petal Core         |  Foraging 70 | Late-game foraging                    |
| Crimson Heartwood  |  Foraging 85 | High-tier foraging                    |
| Eclipse Grove      | Foraging 100 | End-game foraging                     |
| Azure Grove Idol   | Foraging 100 | End-game crystal grove progression    |

#### Excavation artifacts

| Artifact        |    Requirement | Main Focus                      |
| --------------- | -------------: | ------------------------------- |
| Dune Artifact   |   Excavation 3 | Early excavation                |
| Tablet Relic    |  Excavation 20 | Excavation support              |
| Ruined Idol     |  Excavation 35 | Relic progression               |
| Ancient Lantern |  Excavation 50 | Ancient digsite support         |
| Bone Sigil      |  Excavation 75 | Excavation combat and brushing  |
| Sunken Relic    |  Excavation 88 | Late excavation                 |
| Gilded Idol     |  Excavation 91 | High-tier excavation            |
| Archon Relic    |  Excavation 98 | End-game excavation             |
| Champion Idol   | Excavation 100 | Champion excavation progression |

#### Mining artifacts

| Artifact                | Requirement | Main Focus                   |
| ----------------------- | ----------: | ---------------------------- |
| Copper Prospector Charm |    Mining 1 | Early mining                 |
| Coalbound Relic         |    Mining 7 | Mining support               |
| Redstone Pulse Core     |   Mining 14 | Mining progression           |
| Miners Relic            |   Mining 30 | Mining and night vision      |
| Gilded Ore Sigil        |   Mining 34 | Mining luck and fortune      |
| Deepstone Idol          |   Mining 48 | Mining progression           |
| Seismic Core            |   Mining 62 | Strong mining support        |
| Diggers Sigil           |   Mining 72 | Late mining luck and fortune |
| Abyssal Miner Relic     |   Mining 96 | End-game mining              |

### Runes

Runes add elemental damage, elemental defense, or both.

Some runes also add elemental weaknesses.

Pick them around the mobs and content you are fighting.

Runes can be placed into `/equipment`.

{% hint style="success" %}
For the full rune list, see [Rune's](/orange-smp-wiki/areas/ancient-digsite/runes.md).
{% endhint %}

#### Rune types

| Rune Type      | What It Does                                                                   |
| -------------- | ------------------------------------------------------------------------------ |
| Offensive Rune | Increases damage with one element                                              |
| Defensive Rune | Increases defense against one element                                          |
| Pure Rune      | Gives both elemental damage and elemental defense                              |
| Merged Rune    | Combines two elements and gives stronger bonuses with a special active ability |

#### Rune tiers

| Tier      | Bonus                                           |
| --------- | ----------------------------------------------- |
| Common    | Smaller bonus, bigger weakness                  |
| Rare      | Medium bonus, smaller weakness                  |
| Legendary | Strong bonus, lower weakness                    |
| Pure      | Strong damage and defense in one element        |
| Merged    | Two-element mythical rune with a special effect |

#### Elements

| Element  | Weak Against |
| -------- | ------------ |
| Wind     | Earth        |
| Earth    | Wind         |
| Fire     | Water        |
| Ice      | Fire         |
| Darkness | Light        |
| Thunder  | Earth        |
| Water    | Thunder      |
| Light    | Darkness     |

#### Merged runes

| Rune              | Elements           | Effect Style                                |
| ----------------- | ------------------ | ------------------------------------------- |
| Voidstorm Rune    | Darkness + Thunder | Dark thunder damage and blinding effects    |
| Glacial Dawn Rune | Ice + Light        | Frozen light protection and slowing effects |
| Mistweaver Rune   | Water + Wind       | Movement, healing, and knockback utility    |
| Magmaheart Rune   | Fire + Earth       | Strength, fire damage, and protection       |
| Shadowgale Rune   | Darkness + Wind    | Speed and blinding utility                  |
| Stormflare Rune   | Fire + Thunder     | Fire and thunder shock pulses               |
| Holy Tide Rune    | Water + Light      | Healing, shielding, and weakening enemies   |
| Permafrost Rune   | Ice + Earth        | Heavy protection and rooting enemies        |

### Tips

Use equipment that matches the skill or build you are working on.

If you are farming, stack farming and mutation pieces.

If you are fishing, stack fishing and aquatic pieces.

If you are fighting elemental mobs, use runes that match your damage type or protect against the enemy element.

{% stepper %}
{% step %}

#### Start with your main skill

Build around the content you play most.
{% endstep %}

{% step %}

#### Add specialist pieces next

Use mutation, pest, rune, or combat pieces for niche content.
{% endstep %}

{% step %}

#### Upgrade your full setup

A complete equipment loadout matters more than one strong slot.
{% endstep %}
{% endstepper %}

For mutation-focused setups, see [Mutation's](/orange-smp-wiki/areas/farmlands/mutations.md).


---

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`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
